If you edit a symbol, the clip cube will be reset to the symbol boundary when you exit the symbol editing mode, the cube returns to its original boundary.Drag to move the cube, and then click to set the new location.Įdit the objects within the clip cube. Drag to rotate the cube, and then click to set the new location.Ĭlick the move handle in the center of the editing frame. Click a highlighted face and drag it click again to set to the new location.Ĭlick one of the four rotation handles on the edges of the editing frame on the bottom face of the clip cube. Similar to the Push/Pull tool, a face of the cube becomes highlighted when the cursor is over it. During editing, the view changes to show the objects within the cube at any given time. An editing frame with X, Y, and Z axes displays on its bottom face. To modify the clip cube, click an edge on the cube with the Selection tool. By default, cross-section areas of solid objects are displayed in red, along the plane where the clip cube cuts. The view is clipped to show only the area of the model that contains the selected objects the objects are surrounded by a transparent cube. Set the rendering mode to Wireframe or OpenGL.Īlternatively, add the Clip Cube shortcut button to the Tool bar see Setting Quick Preferences. (If no objects are selected, the cube will bound all currently visible objects.) In a 3D view, select the objects to be visible inside the cube. To align the working plane with the highlighted face of a clip cube, right-click a highlighted horizontal or vertical face of the clip cube and select Set Working Plane from the context menu. Use the cube’s editing frame to rotate it or drag it to another location. Once the cube is created, use the Selection tool to push or pull the cube faces to adjust the size. Select objects in the area to view, and then select the Clip Cube command to create a cube that bounds those objects. The clip cube feature works in Wireframe, OpenGL, and Renderworks rendering modes. Less clutter makes it easier to locate snap points or to view a specific region of interest in a large 3D model. Only objects inside the cube are visible and snappable. ![]() The Clip Cube command allows you to temporarily clip away portions of a 3D model to see and work inside of the model.
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